Character Modeling

Below are the characters whose models I handled from start to finish. However, I had a hand in pretty much every shoe that you see on screen!

Character Texturing

The movie went through a lot of style experimentation before eventually landing on a PBR look. Here are the textures I made that made it into the film, as well as a Designer network I made for Whiz and Techie’s shoelaces.

Environment Modeling

I was responsible for modeling three sets in Sneaks, and assisted in a few others!

Environment Concept Art

Finally, I was fortunate enough to do concept art for Gutter Ball’s building – the design went through several passes before we settled on architecture that fit better in Harlem.

Sneaks

My first film credit! I worked as part of Armada Content to create characters, environments, and concept art for the movie.